Maybe whatever is happening on your controller is making it oversensitive. We do have some deadzone settings, but the PSP nub was really not great so most PSP games have their own deadzone logic. Quote:My controller, for example, when you move the stick to 50% it outputs on the emulator as 100% (do all controllers do this?). This is probably not well named, but when you press it it'll reduce any mapped keys for analog to the set amount.Ĭurrently it doesn't apply to actual sticks (it only applies to buttons which would otherwise be 0% or 100%), but maybe we could make it apply to analog sticks as well? That'd probably make sense. Under control mapping, you can map a key for "Analog limiter". Or is there something I've missed? Some other way of doing it? If Snake runs at 50% on the stick and you cap it to output a max of 60% Snake will still run when the stick gets to 50%. Why doesn't analog axis sensitivity help here? But I think changing a deadzone option is better to try first, as opening up your hardware always has an inherent risk. Yes I could open up the controller and fix it with a shifter. Grabbing a guard from behind becomes agravating when the controller moves you out of range, or Snake throws a guard you've grabbed when you're trying to get him to talk. Like Metal Gear Solid, again, many of the actions require you to be stationery. Many games require the stick to be stationery. And if you're slightly off, you either remain stationery and miss the opportunity or run and make too much noise and get discovered.Ĭonfiguring it so Snake only runs at 100% on the stick would be such a boon. "Ok, I have to go NOW if I want to take out this guard" And Snake remains stationery while you gently push the stick stick forward in increments, trying to get Snake to only walk. Because you have to silently walk up to an enemy from behind, and to do so, you have this very limited range on the stick that registers as walking. It makes games like Metal Gear Solid incredibly difficult. My controller, for example, when you move the stick to 50% it outputs on the emulator as 100% (do all controllers do this?). Whatever you set it to.Īt the moment there's only a maximum cap on stick output, which isn't helpful. 100% outputs as 50% on the emulator or 40%, 70%. (I don't know what the the technical term would be) an option that lets you change what 100% of the stick outputs as.Į.g.
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